| 2005 |
August 2005
|
Conquer Online advanced into Hong
Kong. |
July 2005
|
Monster & Me was elected as one
of the first excellent online games
suitable for minors. |
July 2005
|
Zero Online was licensed to Taiwan. |
June 2005
|
Zero Online English version was licensed
to Singapore-based Sing-Gium International. |
May 2005
|
NetDragon attended E3 Expo. |
| March 2005 |
Conquer Online English version alpha
test started in Mainland China. |
| January
2005 |
Chairman Dejian Liu was
elected as one of the 10 Game Pioneers
in China by China Fortune. |
| January
2005 |
TQ Digital Entertainment
was awarded "Ten Best Game Developers
of 2004" and "Chinese Games Overseas
Expansion Award of 2004". |
| 2004 |
| |
Monster & Me 3.0 and Conquer
Online 2.0 released. |
| April in
2004 |
Open Beta test for Era
of Faith. |
| March in 2004 |
Open Alpha test for Era of Faith,
the third MMORPG by TQ Digital Entertainment. |
| January in 2004 |
TQ Digital Entertainment
held a press conference in the Great
Wall Hotel, Beijing, which launched
the first Game Design Elite
Tournament with the theme
of Show Elite spiritAccomplish
Wonderful Games Elite
Engineer was officially launched,
too. |
| 2003 |
| July in 2003 |
There are 25 servers and 30,000 synchronous
players. The number of registered users
is rising. |
| June in 2003 |
Japanese version
of Monster & Me is tested in Japan
openly. TQ Digital pushes the development
of world on-line games. |
| June in 2003 |
Zero, the third game, is being developed. |
| May in 2003 |
English version of Monster &
Me is tested in America. Foreign players
welcome it very much. |
| May in 2003 |
Conquer and new version of Monster
& Me exhibited in E3. |
| April in 2003 |
Number of players increases fast.
There are 13 servers in all and more
than10, 000 players. |
| April in 2003 |
Conquer is improved and tested openly. |
| February in 2003 |
Monster & Me goes into Japan.
Japanese translation is finished and
the inner test begins. |
| February in 2003 |
The inner test of the second on-line
game Conquer begins. TQ Digital develops
in different directions. |
| 2002 |
| December in 2002 |
Dejian Liu, chairman of TQ Digital,
becomes one of the ten best people in
IT industry. |
| December in 2002 |
Version of 2.5 of Monster & Me
comes into the market. |
| November in 2002 |
The 13th server is dredged in Henan.
The number of the registered users is
7,000,000 and number of synchronous
players comes to 50,000. |
| October in 2002 |
Version 2.0 of Monster & Me is
welcomed by millions of players. |
| May in 2002 |
Front page report of World Daily:
Monster & Me is the supreme arrogance
in E3. |
| May in 2002 |
Monster & Me take part in E3
for the first time. It is a landmark
of Chinese on-line games. |
| March in 2002 |
Monster &
Me comes into the market. About 20
thousand players are on line synchronously.
Registered users are more than 1,000,000. |
| February in 2002 |
TQ Digital cooperates
with Soft-World International Corporation.
Soft-World International Peking Corporation
works as the client of the game and
the franchisee of game card in China
mainland. |
| January in 2002 |
Monster & Me is tested openly.
It is a great success in the market. |
| 2001 |
| October in 2001 |
Monster & Me comes into being.
Hundreds of players take part in the
inner test and think highly of it. |
| February in 2001 |
Establishment of TQ Digital Entertainment
and the beginning of the development
of Monster & Me. |