Development History
2006
June 2006
Zero Online open beta started in Mainland China.
May 2006
Eudemons Online English version alpha test started in the US market.
March 2006
ConquerEudemons Online open beta test started in Mainland China
Online advanced into Hong Kong.
2005
August 2005
Conquer Online advanced into Hong Kong.
July 2005
Monster & Me was elected as one of the first excellent online games suitable for minors.
July 2005
Zero Online was licensed to Taiwan.
June 2005
Zero Online English version was licensed to Singapore-based Sing-Gium International.
May 2005
NetDragon attended E3 Expo.
March 2005 Conquer Online English version alpha test started in Mainland China.
January 2005 Chairman Dejian Liu was elected as one of the 10 Game Pioneers in China by China Fortune.
January 2005 TQ Digital Entertainment was awarded "Ten Best Game Developers of 2004" and "Chinese Games Overseas Expansion Award of 2004".
2004
  Monster & Me 3.0 and Conquer Online 2.0 released.
April in 2004 Open Beta test for Era of Faith.
March in 2004 Open Alpha test for Era of Faith, the third MMORPG by TQ Digital Entertainment.
January in 2004
TQ Digital Entertainment held a press conference in the Great Wall Hotel, Beijing, which launched the first Game Design Elite Tournament with the theme of Show Elite spiritAccomplish Wonderful Games Elite Engineer was officially launched, too.
2003
July in 2003 There are 25 servers and 30,000 synchronous players. The number of registered users is rising.
June in 2003
Japanese version of Monster & Me is tested in Japan openly. TQ Digital pushes the development of world on-line games.
June in 2003 Zero, the third game, is being developed.
May in 2003 English version of Monster & Me is tested in America. Foreign players welcome it very much.
May in 2003 Conquer and new version of Monster & Me exhibited in E3.
April in 2003 Number of players increases fast. There are 13 servers in all and more than10, 000 players.
April in 2003 Conquer is improved and tested openly.
February in 2003 Monster & Me goes into Japan. Japanese translation is finished and the inner test begins.
February in 2003 The inner test of the second on-line game Conquer begins. TQ Digital develops in different directions.
2002
December in 2002 Dejian Liu, chairman of TQ Digital, becomes one of the ten best people in IT industry.
December in 2002 Version of 2.5 of Monster & Me comes into the market.
November in 2002 The 13th server is dredged in Henan. The number of the registered users is 7,000,000 and number of synchronous players comes to 50,000.
October in 2002 Version 2.0 of Monster & Me is welcomed by millions of players.
May in 2002 Front page report of World Daily: Monster & Me is the supreme arrogance in E3.
May in 2002 Monster & Me take part in E3 for the first time. It is a landmark of Chinese on-line games.
March in 2002
Monster & Me comes into the market. About 20 thousand players are on line synchronously. Registered users are more than 1,000,000.
February in 2002
TQ Digital cooperates with Soft-World International Corporation. Soft-World International Peking Corporation works as the client of the game and the franchisee of game card in China mainland.
January in 2002 Monster & Me is tested openly. It is a great success in the market.
2001
October in 2001 Monster & Me comes into being. Hundreds of players take part in the inner test and think highly of it.
February in 2001 Establishment of TQ Digital Entertainment and the beginning of the development of Monster & Me.
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